Feature #7: Next-gen renderer (codename "Gloom")
Render particles to textures
Particles rendered to textures, for e.g. fire/water effects ala Unreal.
GLTarget for managing offscreen render targets, however the current renderer cannot yet use it.
Can you give an example of where such an effect would be used?
For instance, generating a normal map dynamically based on objects contacting the surface: water ripples, etc. Likely would need some additional 2D features for the particle logic, if this was based on the same generators as for 3D effects.
- Status changed from In Progress to Progressed
- Status changed from Progressed to Rejected
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