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Feature #1624

Feature #7: Next-gen renderer (codename "Gloom")

Render particles to textures

Added by skyjake over 7 years ago. Updated over 1 year ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Redesign
Target version:
-
Start date:
2013-10-22
% Done:

10%


Description

Particles rendered to textures, for e.g. fire/water effects ala Unreal.

libgui has GLTarget for managing offscreen render targets, however the current renderer cannot yet use it.


Related issues

Copied from Feature #1199: Shaders, Texture Maps + other ver.2 features.Closed2003-06-18

History

#1 Updated by skyjake over 7 years ago

  • Parent task set to #7

#2 Updated by danij over 7 years ago

Can you give an example of where such an effect would be used?

#3 Updated by skyjake over 7 years ago

For instance, generating a normal map dynamically based on objects contacting the surface: water ripples, etc. Likely would need some additional 2D features for the particle logic, if this was based on the same generators as for 3D effects.

#4 Updated by skyjake almost 5 years ago

  • Status changed from In Progress to Progressed

#5 Updated by skyjake over 1 year ago

  • Status changed from Progressed to Rejected

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