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Feature #1618

Decorations/effects for game events (power up, damage, etc.)

Added by skyjake about 7 years ago. Updated 12 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2013-10-21
% Done:

0%


Description

Creation of an external definition to govern the visual effects of power-ups, damage, killed etc.

Maybe a standard definition (effects only) that is added to main definition (so that scaling etc is still correct).

(copied from an accidentally deleted old RFE called "Power Up Effects")


Related issues

Related to Feature #1617: Scoped definitions and variablesNew2013-10-21

Related to Feature #1414: Generate particles when touching a planeNew2006-08-03

Related to Feature #1620: XG 2.0Progressed2010-04-20

History

#1 Updated by skyjake about 7 years ago

Essentially there should be a mechanism that enables one to set up a trigger condition and then start various effects when it is triggered (similarly to how particle generators already work).

Such a mechanism should work with lights, audio, and script callbacks as well. Spawning mobjs would also be one way to handle the effect (perhaps via a script).

#2 Updated by skyjake about 7 years ago

  • Tracker changed from Bug to Feature

#3 Updated by skyjake 12 months ago

#4 Updated by skyjake 12 months ago

  • Target version set to Modding

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