Smaller near clip distance
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0.1f and it seemed to let the view model stay visible just fine.
#2 Updated by danij over 7 years ago
We already have issues due to depth buffer precision in large maps, where the sky stops rendering correctly. Before doing anything with the near clip distance we need to consider ways to solve this (e.g., chopping the map up into largish "zones" and render each with a separately configured frustrum).