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Feature #1533

Decoration light color from sector

Added by jimigrey about 11 years ago. Updated over 2 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
-
Start date:
2011-04-07
% Done:

0%


Description

Just a thought that it could be useful if the color of the decoration lights could match the light color set in the sector they are in. So then there's no need for having multiple textures & definitions that are pretty much the same.

Labels: Graphics

History

#1 Updated by danij about 11 years ago

It shouldn't be necessary to create multiple copies of the same texture. You can use the same texture with as many materials as you wish by just creating a new material definition.

I'm not entirely sure I understand what you mean with the source color inheriting however. Which property are you suggesting a source could inherit from, the sector's light color? That doesn't seem all that useful to me.

#2 Updated by jimigrey about 11 years ago

Yes, I meant that they would use the sector's light color. I experimented on this myself. I made it so that if I set the Color { -1 -1 -1 } in the decoration then it will get the color from the sector. Which also allowed me to make dynamic color changing disco lights...

#3 Updated by danij about 11 years ago

Is it useful though? Artistically speaking, when would one realistically want the light decoration color to be the same as the sector they appear in? You'd surely want them to be different colors no?

My intuition tells me that this isn't what you really want, Is the primary motivation to reduce the number of definitions you have to write? If that is the case and this isn't for artistic reasons, then I'm inclined to think there is a better solution.

#4 Updated by skyjake over 8 years ago

  • Tags set to Lights, Definitions, Decorations
  • Category set to Enhancement

Sounds pretty easy to implement though (provide a patch?).

#5 Updated by skyjake over 2 years ago

  • Status changed from New to Rejected

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