[MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity
Like Legacy, "Doomsday" is a great enhanced version of
my favourite FPS of all time. (since 1991 for me)
Well, i'm not gonna tell you the history.....maybe in
Is about the network.
Mostly of the time, i and my friends plays Doom2 and
Heretic in LAN-Coop. (wich are great); but it will
make a lot of "great" if you add the "commands" (or
that allows the cheats in this mode; the idea is for
fun, especialy for the weapons and ammo. But with two
restriction: NO GOD MODE AND NO MAP CHANGE!.
Another nice idea (keeping the point that is for
network mode in coop.) is to use some commands
(inside of a .CFG) that change the "Start for the
first time" with custom weapons in the inventory with
an amout of ammo custom too. ¿Understand?. I mean:
- Start the game in a level selected by the server
(example map 06), with the weapons: Chainsaw, Rocket
launcher and Plasma gun with 50 of ammo for rocket and
600 for plasma.
- And if a player die: all of the inventory restore to
the default (which is: chainsaw, rocket launcher,
- Of course, making custom with the items too.
¿Is that posible?
Thanks, and keep the good work!!.
#2 Updated by danij over 12 years ago
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Starting weapons for Deathmatch/Coop set via the UI would be
nice. Need to explicitly transmit to clients?
Expand cheat handling so that a bit array is sent to clients
denoting which cheats are active. Modify multiplayer setup
menu so that cheats can be enabled individually as well as