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Feature #1387

Use GL_POINT_SPRITE_ARB for tex particle rendering

Added by danij over 15 years ago. Updated about 6 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2005-09-03
% Done:

0%


Description

GL_POINT_SPRITE_ARB
Use of this extension should yield a significant speed
boost when rendering lots of textured particles.

Instead of passing for vertices a single can be sent.
The GPU then takes care of the scaling and view aligning.

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake over 7 years ago

  • Tags set to Renderer, OpenGL

#2 Updated by skyjake over 7 years ago

  • Tags changed from Renderer, OpenGL to Renderer, OpenGL, Particles

#3 Updated by danij about 6 years ago

  • Status changed from New to Rejected

Closing as nowadays there are better algorithms for drawing particles.

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