Feature #7: Next-gen renderer (codename "Gloom")
Halos with fading trails (to go with the slowed occlusion)
A nice realistic effect that would be somewhat easy to
implement (I think) would be halos that cause a subtle,
This would mimic what happens in the retina of the
human eye when looking at bright lights against a dark
background (retina burn in).
The effect could be used when using the realistic-halo
mode instead of the lens flares. I would imagine some
of the code be used from them?
There is a demo of the effect in action available here:
Obviously none of the code there could be dropped
straight in and the effect would have be much more
subtle in Doomsday.