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Feature #1351

Dynamic Light polys rotated to match THING/Wall angle

Added by danij over 16 years ago. Updated over 2 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2004-07-23
% Done:

0%

Tags:

Description

When using lightmaps there are many instances where
the top and bottom dynamic light polys should be
rotated based on the angle of the THING they are
attached to. For instance a lamp casting light in only
one direction.

And for decor lights rotating them based on the angle of
the parent wall.

This rotation should be interpolated if the smooth actor
rotation is used.

Could this be made optional with a flag in the light def?

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake over 7 years ago

  • Tags set to Lights, Renderer

#2 Updated by skyjake over 2 years ago

  • Status changed from New to Rejected

Obsolete.

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