jDoom: Netgame Client Glitches
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. Basically, on all
of the computers except for the host computer "weird"
things would happen. These include enemies that appear
from a teleporter are completely invis, enemies that
walk through walls, or enemies that only have their
torsos above the floor. This happens rather often but
never on the host computer. I did not experience any of
these things until I upgraded from version 1.6 a few
#3 Updated by skyjake almost 19 years ago
Logged In: YES
jDoom netgame problems specific to player spawning
We have been playing Ultimate Doom, Doom2 and Final
Doom in co-op mode and here some of bugs we have
Every WAD file should be 1.9, i tested listed levels with
doom legacy 1.40 and no such problem exists
Final Doom: Plutonia - MAP 28.
Unplayable in multiplayer mode, all players start stucked.
Doom 2 - MAP29.
Unplayable, every client (not server) starts inside of wall
Final Doom: Plutonia - MAP 06
Players sometimes starts stucked inside of wall after
Final Doom: Plutonia - MAP30
It starts in level 31 after killing boss
Final Doom: TNT - MAP18
Unplayable, Starts stucked.
Final Doom: TNT - MAP30
Player start stucked in lava