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Bug #127

JHexen Smoke bug

Added by skyjake almost 19 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2003-08-26
% Done:

100%


Description

Hi.

In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes through an
object (i.e a monster moving through it), it makes the
part of the object it is going through also tranparent,
(i.e monsters have a big hole in them). Only tested on
sprites and not 3d models.

It can be tested by hitting a monster walking towards
the player with a smoke producing weapon (i.e the two
mentioned above)

Attached is an image showing this.

Labels: Graphics

History

#1 Updated by skyjake almost 19 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

Forgot to check the box for attaching the image. Sorry, Still it
is easy to find an example.

#2 Updated by skyjake almost 19 years ago

Logged In: YES
user_id=717323

Setting the cvar "rend-sprite-noz" to one will fix the
problem (although it may introduce other artifacts).

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