(1.7.12) Lots of Lag for Client(s)
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes away from each
other, and we both have broadband.
We can usually ping each other around 50ms.
There is something really wierd with Networking and
JDoom, at least with coop games.
It's very intermittant, and usually surround the plasma
rifle, or the chaingun, but we can't narrow it down.
ping 1 4
And a lot of the times, it's around 100ms (which is fine);
but it will shoot up to 500ms, and higher, causing about
2 full seconds of latency for the client.
This usually happens when there is a lot of action going
on screen, but it's also happened in map 1 with no
I wish I could tell you what causes this, or how to
He's still getting stuck in lifts -- the server-game-cheat
1 is a GREAT and WELCOME addition.
But the main ongoing problem is stability of the game,
and definately with latency.
#2 Updated by tolwyn almost 19 years ago
Doomsday Out 20030824 5:06pmAttachments: