Project

General

Profile

Feature #1201

Dynamic shadows

Added by skyjake over 17 years ago. Updated about 1 year ago.

Status:
New
Priority:
High
Assignee:
Category:
Redesign
Target version:
Start date:
2003-06-19
% Done:

50%

Tags:

Description

Why not some dynamic shadows on doomsday 2.0? like
in quake or older game... Or like in Ddoom III ;-)

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by jaquboss over 17 years ago

Logged In: YES
user_id=899538

There is so much Fireballs???

#2 Updated by skyjake over 17 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

are you crazy? every fireball would be a lightsource, I
don't think well see hardware capable of rendering that
realtime shadows, this hardware won't show up soon, damn, it
won't even show up in a few years

#3 Updated by chilvence about 17 years ago

Logged In: YES
user_id=675595

Uhhh.... shadowlimit?

#4 Updated by skyjake about 7 years ago

  • Priority changed from Normal to High

#5 Updated by skyjake about 1 year ago

  • Category set to Redesign
  • Assignee set to skyjake
  • Target version set to 3.0 (2020)
  • % Done changed from 0 to 50

Also available in: Atom PDF