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Feature #1175

Sound effect cutoff at monster's death

Added by chrisdragon almost 19 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2003-06-02
% Done:

100%


Description

How about cutting off the "see player" sight for
monsters that get killed before the whole sound
finishes? (legacy has this feature) I use custom zombie
see sounds while are like 2-3 seconds long and it
seems weird to have them laughing/cracking up when
their bodies are on the ground.

Labels: Sound

History

#1 Updated by skyjake almost 19 years ago

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An easy fix: Stop all sounds when a monster dies.

For the next release.

#2 Updated by skyjake almost 19 years ago

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user_id=717323

Of course, I meant stop all sounds originating from the
dying monster.

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