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Bug #115

Player anims broken on client

Added by chilvence almost 19 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
Category:
-
Target version:
Start date:
2003-07-23
% Done:

100%


Description

I was testing the player anims for my model and I
noticed that the firing animations do not seem to play
for clients; Just to make sure, I tried the same for
chebs models, and for the original sprites and the same
thing happens:

The server can see the client fire, but clients cannot
see the server fire unless he is moving, and even then
the frames get stuck after the first loop (for chaingun
and plasma). The same thing happens in demos
(presumably because demos work with a client/server
mechanism also) and can be seen on Chebs e1m1 demo.

I know youre reworking the network code so you probably
already knew about this, but if you didnt you do now.

Labels: Multiplayer

History

#1 Updated by skyjake almost 19 years ago

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I have seen this, but I consider it a 'glitch'. It happens
because the server isn't sending all the necessary data
about state changes when a player is firing while standing
still.

I think this'll have to wait until 1.7.13, the "Fix
Everything" release.

#2 Updated by chilvence almost 19 years ago

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I thought so, Its not really bothering me, just confused me
for a while.

#3 Updated by chilvence over 17 years ago

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user_id=675595

Still broken, 2005 now :)

#4 Updated by chilvence about 17 years ago

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For the record, I was also working on the same damn model
that I was talking about in the original post again. So
we're both guilty of putting things off ;)

#5 Updated by yagisan about 15 years ago

Logged In: YES
user_id=1248824
Originator: NO

bump - whats happening here ?

#6 Updated by eunbolt about 12 years ago

should this be closed because the current beta's don't have netgames
working and the netcode is getting rewritten?

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