Plugins loading problem
The plugins loading subsystem used opendir()/readdir() to find all installed games plugins. For code on linux/macosx it uses dirent->d_type for filtering out any entries that are not files or symlinks. But the check also skips the case when readdir() can't detect the entry type and d_type is DT_UNKNOWN.
My Archlinux installation exibits this behavior, so Doomsday doesn't run correctly.
As man page for readdir() says, this type detection could be unavailable on some filesystems.
Labels: Engine, Plugins, Unix