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Bug #1053

Feature #1648: Complete vanilla DOOM emulation

Feature #1603: Support for id Tech 1 map hacks

[Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)

Added by direwolf95 about 8 years ago. Updated 6 months ago.

Status:
Resolved
Priority:
High
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2012-06-08
% Done:

100%

Tags:

Description

So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the sky texture. It's the same for map 14.
It's also like this on maps that use a transparent textures like gates and forcefields. Boot up the Icarus Alien Vanguard Pwad with Doom 2 and you will see what I mean after entering the ship and making it passed the first door, to your left and right you will see both forcefield textures missing and the sky texture shows up on doors that use this texture.

I tried to provide some screenshots, but the screenshot taker isn't working, and I cannot find a directory they are in.

Labels: Doom, Addons, Render hack


Related issues

Related to Bug #2368: [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)Resolved2019-12-13

Associated revisions

Revision ee94363f (diff)
Added by skyjake 7 months ago

Renderer: Icarus MAP01 force fields not rendered

IssueID #1053

History

#1 Updated by direwolf95 almost 8 years ago

No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when running some Doom mods. (No extra texture packs or addons.)

#2 Updated by danij almost 8 years ago

- labels: jDoom --> Doom, Addons

#3 Updated by danij almost 8 years ago

- labels: Doom, Addons --> Doom, Addons, Render hack
- summary: Mis-rendering of Textures Icarus: Alien Vanguard --> [Render hack] "Force-fields" in Icarus: Alien Vanguard

#4 Updated by direwolf95 almost 8 years ago

Well, most of the other render hack issues where fixed, but this one still remains Open after a whole year now. It still is not fixed. I think I will stick with Zdoom and Chocolate Doom. They seem to have the necessary support to run the mods I enjoy. Thanks for at least looking at this issue.

#5 Updated by skyjake over 7 years ago

(originally posted by anonymous SF.net user)

Are you using a texture pack? I've had similar issues due to DHTP overriding custom textures in PWADs, regardless of load order.

#6 Updated by danij almost 7 years ago

This map hack is on my to-do list for 1.13 and will be supported in this release.

Note that the two ports you mentioned both use traditional DOOM software column renders. As such they don't have to do anything particularly special to support such map hacks. The situation is very different for a GL renderer, which needs to introduce dedicated support mechanisms for this purpose.

#7 Updated by danij almost 7 years ago

- assigned_to: Daniel Swanson
- Priority: 5 --> 7

#8 Updated by skyjake over 6 years ago

  • Category set to Vanilla emulation

#9 Updated by skyjake over 6 years ago

  • Parent task set to #1603

#10 Updated by skyjake over 6 years ago

  • Priority changed from High to Urgent

#11 Updated by skyjake over 4 years ago

  • Target version changed from 1.9.8 to Modding

#12 Updated by skyjake over 3 years ago

  • Priority changed from Urgent to High

#13 Updated by skyjake over 3 years ago

  • Target version changed from Modding to Vanilla / Gameplay

#14 Updated by skyjake 7 months ago

  • Assignee deleted (danij)

#15 Updated by skyjake 7 months ago

  • Status changed from New to Resolved
  • Assignee set to skyjake
  • Target version changed from Vanilla / Gameplay to 2.3
  • % Done changed from 0 to 100

#16 Updated by skyjake 7 months ago

  • Related to Bug #2368: [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02) added

#17 Updated by skyjake 6 months ago

  • Subject changed from [Render hack] "Force-fields" in Icarus: Alien Vanguard to [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)

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