So I'm playing the first map, and for some reason the textures for transparent two sided walls are showing up as the sky texture. It's the same for map 14.
It's also like this on maps that use a transparent textures like gates and forcefields. Boot up the Icarus Alien Vanguard Pwad with Doom 2 and you will see what I mean after entering the ship and making it passed the first door, to your left and right you will see both forcefield textures missing and the sky texture shows up on doors that use this texture.
I tried to provide some screenshots, but the screenshot taker isn't working, and I cannot find a directory they are in.
Labels: Doom, Addons, Render hack
#4 Updated by direwolf95 over 7 years ago
Well, most of the other render hack issues where fixed, but this one still remains Open after a whole year now. It still is not fixed. I think I will stick with Zdoom and Chocolate Doom. They seem to have the necessary support to run the mods I enjoy. Thanks for at least looking at this issue.
#6 Updated by danij over 6 years ago
This map hack is on my to-do list for 1.13 and will be supported in this release.
Note that the two ports you mentioned both use traditional DOOM software column renders. As such they don't have to do anything particularly special to support such map hacks. The situation is very different for a GL renderer, which needs to introduce dedicated support mechanisms for this purpose.