Project

General

Profile

Bug #1032

[Heretic] Badguy auto/raise lower to camera

Added by vermil over 8 years ago. Updated over 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2012-04-24
% Done:

0%

Tags:

Description

Using Heretic's Gargoyles as a test, they continue to lower within melee range, where as in the original game they didn't.

This means that if the player moves forward while in melee with a Gargoyle, it will end up lowering further in Dday than it did in the original game.

I get the impression that the auto/lower to camera only tries to get the Gargoyle into a position where it can hit the player. Once the Gargoyle is in that position, it won't lower further.

This can be observed using the barrels on E1M1. A Gargoyle in the original game will not auto lower below the barrels, where as in Dday it will.

Obviously the above applies to Gargoyles that approach from a position above the players; Gargoyles can be spawned at any height including the floor and can end up at floor height from raising over terrain.

Labels: Heretic

History

#1 Updated by danij over 8 years ago

- labels: jHeretic Gameplay --> Heretic
- summary: Badguy auto/raise lower to camera --> [Heretic] Badguy auto/raise lower to camera
- milestone: --> v1.8.5

#2 Updated by skyjake about 4 years ago

  • Target version deleted (1.8.6)

#3 Updated by skyjake over 3 years ago

  • Tags set to Heretic, Gameplay
  • Category set to Vanilla emulation
  • Target version set to Modding

Also available in: Atom PDF